About this game
In Dingbats, each player has a time limit to try to win as many Dingbats cards as possible by solving the puzzle on each one. The first card chosen must be in a corner, and subsequent cards must be adjacent to the previous one, if possible. If an incorrect answer is given for a particular card, the turn ends immediately and a new card is placed on top. If a player gives the correct answer for a replacement card, they take all cards in that pile. There are three categories of cards: Thingbats - 5 points - part picture and part word Dingbats - 10 points - words and numbers only Kingbats - 15 points - harder Dingbats There are optional wild cards which include actions such as forcing another player to miss a turn, or gaining extra time.
Does it fit your group?
- Group size. The player count is not recorded for this one.
- Rules load. At 1.0/5 this is a light game — explain it in a few minutes, good for a table that has not played much.
- Age. The publisher suggests 10 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.