About this game
• Bet: Bet secretly on the winning post order of the three first horses. • Bluff: Fool your opponents by moving advancing any horse you like, without showing your real intentions. • Win: Swipe the stake! You receive two points for each horse in the right place and ten points for guessing the three first horses in the right order at the post. The first player to score 16 points wins! In Jumpy Jack, you'll need to use the luck of the die roll and bluffing to get around the four hurdles that can stop or delay your horses – or completely eliminate them from the race. When played with large groups, players compete in teams, requiring you to think like your teammate in order to get those horses across the line...
Does it fit your group?
- Group size. Works with 2 to 16.
- Rules load. At 1.0/5 this is a light game — explain it in a few minutes, good for a table that has not played much.
- Age. The publisher suggests 8 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.