About this game
Savage Station, took place on June 29, 1862, as the fourth of the Seven Days Battles (Peninsula Campaign) of the American Civil War. The main body of the Union Army of the Potomac began a general withdrawal toward the James River. Confederate Brig. Gen. John B. Magruder pursued along the railroad and the Williamsburg Road and struck Maj. Gen. Edwin Vose Sumner's II Corps (the Union rearguard) with three brigades near Savage's Station, while Maj. Gen. Thomas J. "Stonewall" Jackson's divisions were stalled north of the Chickahominy River. Union forces continued to withdraw across White Oak Swamp, abandoning supplies and more than 2,500 wounded soldiers in a field hospital. Uses a slightly modified version of SPI's Blue & Gray rules, called Battles of the American Civil War that started with Seven Days Battles. Originally published by Decision Games (I) in Strategy & Tactics magazine #166, along with Olustee. Integrates with: *Seven Days Battles Game Scale: Turn: approximately 1 hour Hex: 300 yards / 274 meters Units: 1 strength = 250 men Game Inventory: One 22 x 34" full color mapsheet One dual-side printed countersheet (120 1/2" counters) One 12-page combined Olustee/Savage Station rules booklet Complexity: Medium Solitaire Suitability: Medium Players: 1 or more Playing Time: 1-2 Hours Players will have to provide one 6-sided die
Does it fit your group?
- Group size. Strictly 2 players — no more, no fewer.
- Rules load. At 2.2/5 this is a mid-weight game — expect a proper rules explanation before you start.
- Age. The publisher suggests 12 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.