About this game
Camel racing meets memory. Players set up a racing track consisting of 25 tiles. Every player gets a camel. Movement is made by turning over one of 36 hidden tiles numbered 1-6 (using the tile that the previous player turned over is not allowed). Depending on the space you land on you may move again, must end your turn or go to the end of the caravan. Overlapped camels are out of the race. Last camel in wins. Mainly a memory game with some nice racing elements in it.
Does it fit your group?
- Group size. Works with 2 to 5.
- Rules load. At 1.0/5 this is a light game — explain it in a few minutes, good for a table that has not played much.
- Age. The publisher suggests 6 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.