About this game
A children's game targeting girls. Mourning in the dream land of the White Unicorn: A mean magician has captured the White Unicorn and banished her with a cruel ban. Locked in an ice crystal it will never wander through the woods of dream land. Only the most courageous princess will overcome all adventures and free the Unicorn. It is a typical roll-and-move game where players reach specific themed points (a cave, water fountain, fire altar and air goddess statue) and acquire the four items needed to confront the final challenge. From the box: "The Fantasy Adventure Game where Princess Players Collect Treasures, Avoid Dangers to Save the White Unicorn".
Does it fit your group?
- Group size. Works with 2 to 4.
- Rules load. At 1.5/5 this is a light game — explain it in a few minutes, good for a table that has not played much.
- Age. The publisher suggests 6 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.