About this game
A set of four dice that will fairly determine who goes first in a game... or just a very simple game to itself. The four specially numbered twelve-sided dice have the following properties when rolled one against one another: 1. There will never be ties. 2. Each die always has an equal chance of rolling high. This is regardless of whether all four are rolled against one another, or ANY subset of 2 or 3 dice are rolled against one another. 3. The fairness extends to all permutations of lower positions too; meaning that the 2nd highest roll can fairly determine who should go second in a game, the 3rd highest roll determines third player, and so on.
Does it fit your group?
- Group size. Works with 2 to 4.
- Rules load. At 1.0/5 this is a light game — explain it in a few minutes, good for a table that has not played much.
- Age. The publisher suggests 8 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.