About this game
In Wit's End, the players all start at the outer ring of a square gameboard; the goal being to reach the center square. This is done by rolling the die, moving along the track and answering a question. Questions can be analogies, slogans or definitions. Other wild cards can influence the outcome of the game. Players must land on certain squares to move up on a right answer, but a wrong answer will demote that player to the lower ring. First to reach the center wins.
Does it fit your group?
- Group size. Works with 2 to 6.
- Rules load. At 1.9/5 this is a light game — explain it in a few minutes, good for a table that has not played much.
- Age. The publisher suggests 12 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.