About this game
Who stops the water? Tides - the interplay of ebb and flow. Each player rules one of the tides and tries to use it profitably. But which is stronger? Does the land have the strength to defy the water, or does the final tide carry the day? —description from the publisher (translated) In this card game players build up cascades of moving cards across the playfield in order to get their cards to reach the final destination in the opposite corner.
Does it fit your group?
- Group size. Works with 1 to 2. It has a designed solo mode.
- Rules load. At 1.9/5 this is a light game — explain it in a few minutes, good for a table that has not played much.
- Age. The publisher suggests 10 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.