About this game
The Scepter of Zavandor is about magic and power. Players represent young magicians who have gained possession of old magic knowledge, and with it they attempt to achieve the powerful position of archmage, symbolized by the Scepter of Zavandor. To increase their power and influence, the young magicians enchant jewels and seek out knowledge. An auction mechanism also allows them to acquire artifacts and sentinels. Victory points are earned through active gems, artifacts, sentinels, and knowledge. The game's rulebook includes a note thanking James Hlavaty for permission to copy the game mechanics from Outpost.
Does it fit your group?
- Group size. Works with 2 to 6.
- Rules load. At 3.5/5 this is a heavy game — read the rulebook before people arrive.
- Age. The publisher suggests 10 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.