About this game
At the start of Kenya, a card game of African animals, each player receives a hand of four cards: three animals and a "goal" card; each goal card depicts a pair of identical animals, and you want to have the most face-up animals of this kind in play at the end of the game. Taking turns, each player adds one of three face-up animal cards to his hand, then plays a card onto the line of cards already on the table (the savannah) until a player has no cards in hand. (The goal card is played during the game as an animal card.) Each kind of animal has a power when played: the meerkat allows the player to draw an additional card; the lion returns a card next to him face down; the elephant returns a card next to him face up; and the rhino moves a card. Some animal cards depict ponds, and animals next to ponds score two points instead of one.
Does it fit your group?
- Group size. Works with 2 to 5.
- Rules load. At 1.0/5 this is a light game — explain it in a few minutes, good for a table that has not played much.
- Age. The publisher suggests 7 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.