About this game
Since the misty night of time the druids of Futark have the mastery to create rare charming amulets, carving arcane runic symbols on rough gems. Their servants secretly bring the gems in special magic locations but for each location there's only one kind of gem to transform. When the gems are carved the "smaller" servants bring the amulets back first but... the last ones can have a valuable reward. Components: 54 Gem cards, 24 Servant cards, 12 Magic Location cards, 6 Score cards, 4 wooden movers, multi language rules booklet
Does it fit your group?
- Group size. Works with 2 to 4.
- Rules load. At 1.8/5 this is a light game — explain it in a few minutes, good for a table that has not played much.
- Age. The publisher suggests 10 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.