About this game
50 x tricky mysteries about knightly orders, mighty kings, scary castle keeps, trojan horses, holy grails, golden Amber Rooms, illustrious damsels of the castle and the gold of the Aztecs. The players try to reconstruct the stories by asking, guessing and fiddling about. Only yes/no answers are allowed. A card game just right for any party.
Does it fit your group?
- Group size. Works with 2 to 15.
- Rules load. At 1.0/5 this is a light game — explain it in a few minutes, good for a table that has not played much.
- Age. The publisher suggests 8 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.