About this game
The players take the role of victims of an alien abduction trying to escape from captivity on an alien ship. The object is to be the first to escape..."the others better not get in the way". Cards are placed by the players throughout the game to determine the ship's layout, and represent the exploration of the ship. Other cards allow players to find weapons, or use other special powers, by holding a specific card or playing other cards as events. Online Play CCG Workshop (no longer available)
Does it fit your group?
- Group size. Works with 2 to 4.
- Rules load. At 1.5/5 this is a light game — explain it in a few minutes, good for a table that has not played much.
- Age. The publisher suggests 10 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.