About this game
Each player in Groovy Pips wants to throw great dice combinations — three-of-a-kind, full house, straight, and so on — and win cards, but not all of the cards won will be their own. At least not if they throw the dice well! Each player starts with her own hand of ten cards, which show different dice combinations and a point value. At the start of a round, each player secretly chooses a card, places it in the center of the table, then reveals it. Going around the table, each player has up to three rolls of the five dice to achieve the depicted dice combinations and claim a card — preferably more than one! Whoever collects more points than anyone else wins.
Does it fit your group?
- Group size. Works with 2 to 6.
- Rules load. At 1.2/5 this is a light game — explain it in a few minutes, good for a table that has not played much.
- Age. The publisher suggests 8 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.