About this game
Another little card game from the designer of Traitor and Mutineer. Based around the five elements; earth, air, fire, water, and ether. First the players determine the order of the elements, in order to favour the suits in which they are strong. Then they try to win points by playing the best combinations of cards from their hands. But if they spend too many cards without winning, they may go away empty handed.
Does it fit your group?
- Group size. Works with 3 to 5.
- Rules load. At 1.5/5 this is a light game — explain it in a few minutes, good for a table that has not played much.
- Age. The publisher suggests 12 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.