About this game
The Titor Corporation invented the first time machines. Work for them as a time jockey to go back in time and retrieve cool items and videos that are worth millions. Make as much money as you can fulfilling contracts — and try to stay alive. In Time Jockeys, you bid on contracts (and use spies to try to sabotage others' contracts), then roll a 12-sided die to determine the variable success of their endeavors. Money comes from the Titor Corp. for successfully completed contracts and from an underground society known as L.U.C. (League for an Uninterrupted Continuum) for deploying successful spies.
Does it fit your group?
- Group size. Works with 2 to 6.
- Rules load. At 1.6/5 this is a light game — explain it in a few minutes, good for a table that has not played much.
- Age. The publisher suggests 12 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.