About this game
In Targets, players don't roll their dice, but flick them from the top of a tower to try to land them on targets placed in the playing area. Have the highest number on a target, and you claim it at the end of the round — unless someone knocks you from that target first. If your die lands showing the same face as another one of your dice, call out quickly so that you can reclaim one of those dice, then shoot it again in the same round. When you claim targets in a round, those targets are placed under your dice stack and opponents can try to land on them in the subsequent round to steal them from you. Any targets not stolen this way are now safe from future theft. The first player to claim four targets wins!
Does it fit your group?
- Group size. Works with 2 to 6.
- Rules load. At 1.0/5 this is a light game — explain it in a few minutes, good for a table that has not played much.
- Age. The publisher suggests 7 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.