About this game
Hand-illustrated card game, fast duel of two Captains. "Choose a ship and place in front of you. Remove cannon cards from the deck (each player takes four and places them in front of their ship.) Shuffle the remaining cards and deal five cards to you and your opponent. Place the remaining cards and the hole markers between you; leave some space for the discard pile (e.g. used cannonballs, parrot, spyglass). Player take turns. You can play two cards for turn (e.g. you can load your cannon using 'the cannonball' card and then fire it by using 'the boom' card). At the end of your turn draw cards from the draw pile, so that you have five cards in your hand. It's your opponent's turn now. (...)The game can be completed in two ways: when the deck is depleted, or when there are no cannons on one of the ships(...)" More details are described in the manual.
Does it fit your group?
- Group size. Strictly 2 players — no more, no fewer.
- Rules load. At 1.0/5 this is a light game — explain it in a few minutes, good for a table that has not played much.
- Age. The publisher suggests 5 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.