About this game
Players race to hit opposing players in order to score points, and avoid losing their remaining shields to keep playing. In turns, players attempt to play a card with equal or greater value than the magic sphere. Maneuvers and special abilities spice things up a bit. All the action takes place during finals in the Magic Academy of Arcanya. Where fantasy races attend to learn the misteries of sorcery.
Does it fit your group?
- Group size. Works with 3 to 10.
- Rules load. At 1.7/5 this is a light game — explain it in a few minutes, good for a table that has not played much.
- Age. The publisher suggests 6 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.