About this game
In the Wild West, gun fights are always the best practice to resolve a dispute — but what happens when bullets blasted from a revolver go crazy and start to follow their own path? When the smoke clears, only the quickest will survive from those "crazy bullets". Are you quicker than...your shadow? In Crazy Bullets, a new card is revealed each turn with a gun and three colored bullets. The players try to avoid bullets coming their way by touching the card as quickly as possible. The player who successfully dodges the most bullets wins.
Does it fit your group?
- Group size. Works with 2 to 4.
- Rules load. At 1.0/5 this is a light game — explain it in a few minutes, good for a table that has not played much.
- Age. The publisher suggests 8 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.