About this game
Players take turns in taking pieces of treasure from the pouch and put these on the flying carpet. The carpet is staying in the air by the power of the magnet. If the magnet fails the carpet falls and the player causing the falling loses.
Does it fit your group?
- Group size. Strictly 2 players — no more, no fewer.
- Rules load. At 1.0/5 this is a light game — explain it in a few minutes, good for a table that has not played much.
- Age. The publisher suggests 4 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.