About this game
There are separate cards to determine the course of the tournament, according to the number of players. A round (1 2 etc) always starts with a bartering session, whereby cards may be exchanged and sold. After that, the knights must do battle! In order to be allowed to fight, the knights must he in possession of a full set of weaponry. A full set consist of shield, sword, lance and armor. Anyone of them might be substituted by a joker card. The game is finished when only one player is left with a complete set of weaponry. The winner is the player with the largest fortune at this time.
Does it fit your group?
- Group size. Works with 3 to 6.
- Rules load. At 1.3/5 this is a light game — explain it in a few minutes, good for a table that has not played much.
- Age. The publisher suggests 8 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.