About this game
Lifted from Amarillo's order page :- "A melding of Star Fleet technology and a classic naval card game system. Ships are marked with various weapons; if you have a matching weapon card you can fire it at the enemy. Various defenses and attack bonuses apply. Advanced game mechanics allow some weapons to use several different cards (Plasma R can fire plasma S) and many weapons can be used defensively against some kinds of attacks. Special cards include legendary officers, Klingon mutiny, Organian ceasefire." Part of the Star Fleet Universe series. Contents: Rulebook 36 Ship Cards 90 Action Cards 6 Player Order Cards Damage Markers Two Dice Active Player Card Rules Summary Card
Does it fit your group?
- Group size. Works with 1 to 6. It has a designed solo mode.
- Rules load. At 2.0/5 this is a mid-weight game — expect a proper rules explanation before you start.
- Age. The publisher suggests 8 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.