About this game
A quirky and wild game of racing to twelve points. Players roll dice to move their pawn along a linear track and then play "track cards" where they land to add new instructions to each space moving them further forwards or backwards. These cards stay on the track, where everyone else will also follow those same instructions and add their own cards to the chain reaction.
Does it fit your group?
- Group size. Works with 2 to 4.
- Rules load. At 1.3/5 this is a light game — explain it in a few minutes, good for a table that has not played much.
- Age. The publisher suggests 8 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.