About this game
Become the wealthiest merchant prince or princess in all of Araby by establishing an entourage of merchants and allies, teaching virtues, summoning djinni, negotiating frequently, and making successful caravan investments. Objective Be the player with the most coins at the end of the game. During your turn perform actions such as playing cards, tasking merchants, Starting a caravan, and negotiating with your opponents. These Actions may be taken multiple times and in any order you choose. Game End The game ends after the fourth round as each round represents one season of a year. The player with the most total coins is declared the winner!
Does it fit your group?
- Group size. Works with 2 to 5.
- Rules load. At 2.0/5 this is a mid-weight game — expect a proper rules explanation before you start.
- Age. The publisher suggests 8 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.