About this game
Evil trolls have stolen the treasure of the ancestors and the magical tribal amulet, now the Kaskarians fear the wrath of their ancestors. Brave heroes immediately set off with flying scaled griffins and fast cliff runners to reach the trolls' lair which lies at the bottom of the volcanic crater. The hero who plays their action cards cleverly, rescues as much treasure as possible, and snatches the magic amulet back from the evil trolls will become the big hero of Kaskaria!
Does it fit your group?
- Group size. Works with 2 to 4.
- Rules load. At 1.6/5 this is a light game — explain it in a few minutes, good for a table that has not played much.
- Age. The publisher suggests 6 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.