About this game
In Sabbath Magica, each player represents a magician appointed by their people — Sanagal (the sorcerers), Zugriga (the vampires), Luserrna (the elves) or Agrosola (the succubae) — to test themselves against the others and win the contest of the best magician in Helvetia. The magician who is able to organize their ghosts, powers, and resources most effectively and spread terror in the other regions of Helvetia will be crowned the greatest magician of the land for one year.
Does it fit your group?
- Group size. Works with 2 to 4.
- Rules load. At 3.5/5 this is a heavy game — read the rulebook before people arrive.
- Age. The publisher suggests 13 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.