About this game
To play Crazier Eights players start with seven cards in hand. During your turn, you draw a card, play up to one card for an effect, and discard one card. The first player with zero cards in hand wins. Crazier Eights: Camelot has fifty three unique cards, each with a different effect. It has a fantasy theme in the world of the King Arthur stories. Merlin, Morgan le Fay, Avalon, Excalibur, and many elements from the stories are unique cards in the game.
Does it fit your group?
- Group size. Works with 2 to 4.
- Rules load. At 1.2/5 this is a light game — explain it in a few minutes, good for a table that has not played much.
- Age. The publisher suggests 13 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.