About this game
Description from the publisher: The Japanese clans are lost without the tenno's favor. In the card game Tenno, a clan that is able to capture many rivals improves its prestige at court and can strengthen its influence. Players provoke fights and attack each other tactically. Man against man, card against card: Who is the next to compete, and who has been clandestinely replaced during the game?
Does it fit your group?
- Group size. Works with 2 to 7.
- Rules load. At 1.4/5 this is a light game — explain it in a few minutes, good for a table that has not played much.
- Age. The publisher suggests 8 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.