About this game
An evolution of the classic Don't Break the Ice, using hexagonal blocks in two colours instead of square, which adds a little more strategy. Also added is a spinner which dictates which colour of block a player should attempt to remove. Apparently popular in China and spreading worldwide under a variety of English translations.
Does it fit your group?
- Group size. Works with 2 to 4.
- Rules load. At 1.0/5 this is a light game — explain it in a few minutes, good for a table that has not played much.
- Age. The publisher suggests 3 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.