About this game
In Cuckooo! you recruit owls, sparrows and cuckoos against the magpies. To defeat a magpie and take part in distributing its coins, the sum of your flock must be higher than it (with the magpie value being between 17 and 20), but can't exceed twenty-one. Try to reach 21 as that's always a winner and you'll be rewarded with an extra coin.
Does it fit your group?
- Group size. Works with 3 to 5.
- Rules load. At 1.5/5 this is a light game — explain it in a few minutes, good for a table that has not played much.
- Age. The publisher suggests 10 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.