About this game
King Arthur is searching for a worthy heir. Together with Merlin, he tries to find the best candidate among the Knights of the Round Table. In Merlin, players move their knights or Merlin with the help of dice around the action ring to get the most desired actions. While the knights are only moved by the corresponding player, Merlin can be moved by all players, which makes integrating Merlin in one's plan a tricky endeavor. There are multiple ways to score victory points such as defeating barbarians, building manors in the surrounding area and increasing one's influence in the six counties. Additionally, players can fulfill task cards during their turn to get more victory points. The player who plans his actions most efficiently will ultimately have the most points and thus will be the royal successor of King Arthur.
Does it fit your group?
- Group size. Works with 2 to 4.
- Rules load. At 3.1/5 this is a mid-weight game — expect a proper rules explanation before you start.
- Age. The publisher suggests 14 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.