About this game
Description from the publisher: These are uncertain times. There has been a power void since the coup. Everyone from the highest aristocrat to the lowliest gang boss strives to gain the support of the guilds — but to get this means bribery, skullduggery, and knowledge of the four most powerful and influential figures in the city. Knowing when to strike requires cunning and prudence. News travels fast, and no guild wants to become infamous...unless of course they can profit from it! In Pot-de-Vin, the goal is to collect sets of different guild symbols by winning rounds and claiming the cards of your opponents. Gather the right amount of symbols to gain the most points. Jokers can be added to a guild of your choice, but watch out for the Pot-de-Vin (13); if you don't collect them all, then they will hurt you in the end.
Does it fit your group?
- Group size. Works with 3 to 6.
- Rules load. At 1.9/5 this is a light game — explain it in a few minutes, good for a table that has not played much.
- Age. The publisher suggests 14 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.