About this game
In Hippo, a player wants to get rid of all their buoy chips by placing them strategically in Mr. Hippo's swimming pool. The swimming lanes are numbered from 1 to 12, and lane number 7 is Mr. Hippo's little basin. The players roll three dice and decide to use their value separately or add them up. Whoever rolls and uses a 7 gets to play again. Chips can be kicked out of the pool again if one lane is full and a player plays there again.
Does it fit your group?
- Group size. Works with 2 to 4.
- Rules load. At 1.0/5 this is a light game — explain it in a few minutes, good for a table that has not played much.
- Age. The publisher suggests 6 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.