About this game
From the box: "A quick-moving tactical contest for 2 quick-thinking players." This is another connection game in the grand tradition of Hex and Twixt. Players have identical sets of 24 tiles. Each tile has a path on it; straights, t's, turns, crosses, and one cap. They take turns playing a single tile anywhere on the board with the goal of creating a path connecting their two sides of the board. The only caveat on tile placement is that pieces must "fit" -- if you place a tile next to others, then all path ends must match up. Online Play Richard's PBEM server (turn-based)
Does it fit your group?
- Group size. Strictly 2 players — no more, no fewer.
- Rules load. At 2.1/5 this is a mid-weight game — expect a proper rules explanation before you start.
- Age. The publisher suggests 8 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.