About this game
After a day of pillaging ships and raiding harbors, pirates want a spicy meal. Collect the hottest dishes and put together your menu so that the crew rewards you with extra points. In Peppers of the Caribbean, players either take cards or score cards on their turn, taking cards from the supply until they can play a set of three or four cards. Only one or two cards from these sets will be kept and score points at the end of the game, however, as the rest are "thrown overboard". By collecting certain cards in your score pile, you can also earn bonus cards. The player with the most points at the end of the game wins. —description from publisher
Does it fit your group?
- Group size. Works with 2 to 4.
- Rules load. At 1.0/5 this is a light game — explain it in a few minutes, good for a table that has not played much.
- Age. The publisher suggests 8 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.