About this game
In Ascension: Deliverance, the world of dreams has become a living nightmare. With the portal between dreams and reality opened, the world has descended into madness. Only you can harness the power needed to close the portal to the Dreamscape and restore the world to order. Players now start the game with an additional card, Dreamseeker, granting them additional Insight over the course of the game. Phantasm cards are also new to Ascension, allowing players to gain their effects while they are in the center row. And, finally, Dreambind Monsters can be acquired once defeated by paying their Insight cost. Players familiar with previous Ascension sets will be happy to see the return of Transform cards. If you can pay the Transform cost of a card, it becomes an even more powerful version of itself! -description from publisher
Does it fit your group?
- Group size. Works with 1 to 4. It has a designed solo mode.
- Rules load. At 2.0/5 this is a mid-weight game — expect a proper rules explanation before you start.
- Age. The publisher suggests 13 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.