About this game
The bookworm thought of something new to test the knowledge of his potential successors: Dice define the letters for which players have to create words. Players can get the dice from the middle or steal them from other players. Theme cards specify the category. A special die causes turbulences as it provides bonus points, minus points or a new theme. Bookworm: The Dice Game maintains the reliable game principle but the dice cause way more rotation. The cards also can be used for the original Bookworm game.
Does it fit your group?
- Group size. Works with 2 to 6.
- Rules load. At 1.0/5 this is a light game — explain it in a few minutes, good for a table that has not played much.
- Age. The publisher suggests 8 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.