About this game
Professor Snape has an assignment for the class: wander the grounds of Hogwarts amassing the ingredients for one potion. Once you have all of your ingredients for the potion, make it back to one of the start spaces first to win - but beware of Filch who will try and stop you! Players roll dice to move. Movement occurs over paths and portal spaces. Lenticular wands are used to illuminate what ingredients are at what spot. The Filch mover can block players from progressing. Once a player has enough ingredients, they must return to the start to win.
Does it fit your group?
- Group size. Works with 2 to 4.
- Rules load. No complexity score has been recorded for this one.
- Age. The publisher suggests 8 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.