About this game
The most epic card game since the Middle Ages. Castles engage in battle with catapults, crossbows and battering rams to capture the opponent's crown. Each side sets up their castle made up of six cards, with the undamaged sides facing up. Players take turns placing armaments from their draw decks (catapults, crossbows, and battering rams), then firing projectiles at their opponent's castle. As the castle is damaged the cards are flipped over to the damaged sides. First the castle towers must be destroyed, then the entrance can be knocked down with a battering ram, and finally the game is won by opening the chamber with the key - and capturing the opponent's crown.
Does it fit your group?
- Group size. Works with 2 to 10.
- Rules load. At 1.2/5 this is a light game — explain it in a few minutes, good for a table that has not played much.
- Age. The publisher suggests 7 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.