About this game
Second edition of the classic game of world domination, in which each player is a secret society attempting to spread their tendrils into special interest groups throughout the world. The content and mechanics of the Second Edition have been revamped for the twenty-first century, dropping the Cold War-era Government/Communist alignments and adding a new alignment, Media, for the information age. The cards have been redesigned with cartoon-style artwork by Lars DeSouza, and updated to reflect modern political and social conflict: now the Russian Campaign Donors can work with Antifa to take control of Furries, or destroy the Hipsters.
Does it fit your group?
- Group size. Works with 2 to 6.
- Rules load. At 3.0/5 this is a mid-weight game — expect a proper rules explanation before you start.
- Age. The publisher suggests 13 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.