About this game
Players hold the role of merchants involved in the commerce of spices with the East Indies in the XVII century. Each merchant is a member of a number of different Merchantile Companies: it is therefore important to achieve the best position in the hierarchies at the right time, when the profit from the expedition is divided among them, either by monopoly of a single company or by shares of different companies. The same cards are used in three ways: to gain the control of a company on a certain harbour, to struggle for the status inside of a company, and finally as trade goods to collect to dispatch orders.
Does it fit your group?
- Group size. Works with 3 to 5.
- Rules load. At 2.2/5 this is a mid-weight game — expect a proper rules explanation before you start.
- Age. The publisher suggests 10 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.