About this game
Players turned into brave Marshals will have to capture a gang of 4 dangerous outlaws in a manhunt set in the Wild West. They will travel across mountains, forests, plains, and deserts. The Marshals will have to survive ambushes, find clues that will lead them to the fugitives, arrest them, and enforce the law while taking the occasional break. Whoever captures them first will receive a generous bounty and the honor of becoming the Marshal who put an end to their mischief. You choose how to go down in history: as the best Marshal ever, or maybe as the richest... OBJECTIVE: The goal of the game is to capture the 4 Outlaws, members of a dangerous gang of criminals, who are hidden among the cards of the Far West deck. At the end of the game, the winner will be the Marshal who meets one of the following victory conditions, in this order: If you are the only player left in the game after eliminating the other Marshals. If you are the Corrupt Marshal and 1 Outlaw manages to get away indefinitely. If you are the Marshal (corrupt or not) with the most money earned, unless another player has captured 3 or more Outlaws. END OF THE GAME: The end of the game is triggered when one of the following conditions is met: When all the Outlaws have been captured. If the last Outlaw has managed to get away indefinitely. In this case, the winner is the Corrupt Marshal When there is only 1 Marshal left in the game. —description from the publisher
Does it fit your group?
- Group size. Works with 2 to 4.
- Rules load. At 2.0/5 this is a mid-weight game — expect a proper rules explanation before you start.
- Age. The publisher suggests 8 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.