About this game
In Squid Inc., players compete for influence in the high-stakes underwater business world, where power shifts with the tides. Recruit underwater creatures to your side, and lead them up the (metaphorical) food chain, earning more influence the higher they go. You’ll recruit distinguished business creatures from angler fish to hammerhead sharks, each with a different influence value, and a unique ability. Then, you’ll place them at the bottom of the corporate ladder, trying to outmaneuver your opponents’ creatures and earn them promotions. If there’s no room at the next level, you’ll just have to knock somebody back down! To come out on top, you’ll have to use your creatures’ strengths, and prey on their creatures’ weaknesses. —description from the publisher
Does it fit your group?
- Group size. Works with 2 to 4.
- Rules load. At 1.7/5 this is a light game — explain it in a few minutes, good for a table that has not played much.
- Age. The publisher suggests 14 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.