About this game
A solo dungeon delve game where you adventure through a series of printed dungeons with you hero with the aid of a pencil and a die. Encounter monsters, obstacles, and collect coins. Venture far and deep in this solo dungeon delve, roll and write, adventure. The basics: Each book is unique, because: Each page is randomly generated Play wherever, whenever Gameplay is simple but entertaining: you roll a 6-sided die to determine how far you'll move each turn. Then pick a direction, draw a line, and interact with anything on that line, be it a monster (ouch!) some treasure (nice!) or a teleporter (cool!). Customize your character, roll your way through each floor, and get items at the shops sprinkled throughout the game. There's even a page in the back to track stats like how many times you died -- so if you die, don't worry! It's all part of the adventure. -description from Kickstarter Campaign
Does it fit your group?
- Group size. Strictly 1 player — no more, no fewer.
- Rules load. At 1.4/5 this is a light game — explain it in a few minutes, good for a table that has not played much.
- Age. The publisher suggests 6 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.