About this game
In this card driven game, safe-crackers co-operate but must share the spoils. The player who finishes the game with the most money wins. Everyone has two choices in their turn: either recruit safe-crackers or attempt to crack a safe. One of these two must be chosen every turn. The first choice is to take one of your own safe-crackers and put him on any of another player. Put this safe-cracker in that team before you. This way you can build safe-cracker teams in addition to individual safe-crackers. The piece lying on top shows who has the safe-cracking team under their control. The second choice is to crack the safe. First a gaze at the safe cards: On each safe card, a value that this safe contains is printed - the loot. Simultaneously it also portrays how large the safe-cracking team must be in order to crack this safe; the team may also be bigger. Place the team on the desired safe, dismantle it and share the loot. The card with the cracked safe is set aside and a new safe card is uncovered. The game ends when all the safes are cracked. The player with the most money wins the game. Re-implemented by: Buccaneer
Does it fit your group?
- Group size. Works with 3 to 5.
- Rules load. At 1.5/5 this is a light game — explain it in a few minutes, good for a table that has not played much.
- Age. The publisher suggests 10 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.