About this game
There’s a Spy in the room who’s making everyone suspicious. No one knows who it is. Every player gets the same secret codeword except the Spy. Using carefully chosen clues to describe your secret codeword, try to capture the Spy. But be careful… because YOU might be the Spy!
Does it fit your group?
- Group size. Works with 4 to 8.
- Rules load. At 1.2/5 this is a light game — explain it in a few minutes, good for a table that has not played much.
- Age. The publisher suggests 10 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.