About this game
The four great gnome tribes (forest, swamp, mountain and plains) are at war. These gnomes are small, itching for a fight, very ingenious but terribly avaricious. From their castles, they invent the war machines that will guarantee victory. Since the victory condition is unknown until the very end, you must balance all three domains of achievement (wealth, power and invention) to have a chance of being declared Great Gnome. The box contains: a board, a 44 card deck, 64 gnome pawns, 4 victory point pawns, 4 six-sided dice and 100 "GnomGold" bills (paper money). Oddly, the game isn't displayed anywhere on Tilsit's web site.
Does it fit your group?
- Group size. Works with 2 to 4.
- Rules load. At 1.4/5 this is a light game — explain it in a few minutes, good for a table that has not played much.
- Age. The publisher suggests 12 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.