About this game
A game of expansion and conquest full of glory, bloodshed, deals and double-dealing, heroic stands of small armies against native hordes, gunboat diplomacy and much more. During your turn pirates attack, you accumulate wealth, you draw and play cards, build, move, perhaps lose men to attrition, have battles and attempt to conquer your world. This is a revised version of Flying Buffalo's Imperialism.
Does it fit your group?
- Group size. Works with 2 to 6.
- Rules load. At 2.2/5 this is a mid-weight game — expect a proper rules explanation before you start.
- Age. The publisher suggests 8 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.