About this game
A terrible thing happened: a global catastrophe, the end of the world, the apocalypse - as you like. In order to survive, you urgently need to get into the bunker, but there are too many people in your group, there is not enough food or space for everyone inside. So someone will have to stay outside and try to survive there. You do not want to wander through the poisoned wastelands in search of a sip of water, which may also be poisoned or radioactive? Then try to convince the others that they can't survive without you! Only the most useful members of the group will get inside. You get a random set of cards that determines your gender, age, health, profession and other traits, and your task is to convince others that this set of characteristics is very, very effective. How do you convince others that your homeopathic hobby will benefit them? Try it and find out, and at the same time pump the skill of public speaking!
Does it fit your group?
- Group size. Works with 4 to 16.
- Rules load. At 1.1/5 this is a light game — explain it in a few minutes, good for a table that has not played much.
- Age. The publisher suggests 18 and up. That rates the rules rather than the artwork, so judge the box yourself for younger players.